Richard G Baldwin (512) 223-4758, NRG Room 4238, Baldwin@DickBaldwin.com, http://www.austincc.edu/baldwin/

GAME2302 Mathematical Applications for Game Development

This material applies to classroom sections and Distance Learning sections taught by Professor Baldwin.

Instructions for Accessing and Taking Blackboard Test

Spring 2014

Revised: 11/04/13

The official web page for this course is GAME2302.htm


Online Blackboard test

Students in this course are required to take one online Blackboard test according to the schedule given in the online syllabus.

You can access the test by selecting the Test menu item on the left side of your Blackboard page for the course.

In most cases, the test will expire and disappear from Blackboard when the schedule deadline passes.

You may take the test up to two times before it expires. Your highest score among the two scores will be used to compute your final grade.

This is an "open-book" test. You may use any books, notes, diskettes, online references, or other material that you have available. Therefore, the test cannot be taken in an ACC Testing Center. Distance learning students as well as regular classroom students must take the test in the Computer Science lab on the NRG campus.

Test contents

Test questions are generally of a multiple-choice and/or True/False variety. They are drawn from various sections of my online e-book titled  GAME 2302 - Mathematical Applications for Game Development along with the material in the interactive tutorial by Dr. Bradley P. Kjell (Vector Math for 3D Computer Graphics) called out in the modules in my e-book.

Study for the test

Some students do well on the test. Many students do poorly on the test. Therefore, you are encouraged to carefully study the material described above prior to taking the test. If you do poorly on the test, you should study some more and take the test again for your second and final attempt.

Pay particular attention to the review questions with answers and explanations scattered throughout the e-book titled  GAME 2302 - Mathematical Applications for Game Development. Also pay particular attention to the questions and answers in the Kjell tutorial material referenced in the e-book. Many (but not all) of the test questions are taken directly from the questions in those documents. If you understand the correct answers to those questions and can reflect that knowledge under test conditions, you should do well on the test. If you don't understand those answers, you will simply be guessing and may do poorly on the test.

Feedback on the test

Different students will be taking the test at different times during the semester and each student is allowed to take each test up to two times. Therefore, in order to maintain the integrity of the test, I cannot review your answers with you after you take a test. If you do poorly on a test, you should simply go back and review the questions, answers, and explanations scattered throughout the documents mentioned above to determine which questions you are unable to answer correctly.

Taking the test

Distance learning students

Distance learning students are required to take the test during Prof. Baldwin's office hours in the Computer Science lab on the NRG campus. Prof. Baldwin will supply the password and supervise the taking of the test.

Other students

Students who are not enrolled in a Distance Learning section of the course simply need to notify Prof. Baldwin of the desire to take the test during the first ten minutes of any regularly scheduled class or lab period for the course. (Students may also take the test during Prof. Baldwin's office hours.) Prof. Baldwin will supply the password and supervise the taking of the test during those periods.

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File: GAME2302TestInstructions.htm