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A studio course focused on 3D lighting and surfacing techniques using industry standard software. Topics covered include the relationship between surface and light; the effects of lighting and surfacing on a 3D scene; types of lights and shadows; surface qualities, textures, and mapping; and industry lighting techniques, including recreating real-world lighting. Students will also learn lighting & surface design and workflow management.
Upon successful completion of the course, the student will be able to analyze, define and recreate real-world lighting and surfaces digitally. Students will be able to use different light types, global illumination, layered surfaces, procedurals, and image mapping. Skills learned include lighting techniques for subjects and their environment, surface channel texturing, and UV-mapping. Students will also be able to design and manipulate lighting to create mood and emotion, as well as direct the viewer’s focus.
ARTV-1445 3D Modeling & Rendering I
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3D Lighting & Surfacing Syllabus |