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3D Lighting & Surfacing

Course Description

A studio course focused on 3D lighting and surfacing techniques using industry standard software. Topics covered include the relationship between surface and light; the effects of lighting and surfacing on a 3D scene; types of lights and shadows; surface qualities, textures, and mapping; and industry lighting techniques, including recreating real-world lighting. Students will also learn lighting & surface design and workflow management.

Learning Outcomes Workforce Education Course Manual (WECM)

Upon successful completion of the course, the student will be able to analyze, define and recreate real-world lighting and surfaces digitally. Students will be able to use different light types, global illumination, layered surfaces, procedurals, and image mapping. Skills learned include lighting techniques for subjects and their environment, surface channel texturing, and UV-mapping. Students will also be able to design and manipulate lighting to create mood and emotion, as well as direct the viewer’s focus.

Prerequisites

ARTV-1445 3D Modeling & Rendering I

Course Syllabus

3D Lighting & Surfacing Syllabus

Course Schedule
Week 1-2

I. Lighting Basics

01-06 - Basic Lighting
01 - Midday
02 - Sunset
03 - Cloudy
04 - Moonlight
05 - Dappled
06 - Stained Glass
07 - Mental Ray & Daylight

Week 3-4

II. Lighting Project #1 & 2

P01 - The Cabin
P02 - Bedroom

Week 5-6

III. Effects

08 - Atmosphere
09 - Camera FX (Chapter 6)
DOF
F-Stop
Bokeh Effects
Motion Blur

Week 7-8

IV. Lighting Project #3

P03 - Mad Science Lab

Week 9-12

V. Surfacing

10 - Apple
Blend
Vertex Color & Vertex Paint
Tiles
11 - Character Unwrap
Unwrap UVW
Baking Textures
12 - ZBrush
Displacement Maps
versus Normal Maps
Hi-Res onto Low-Res

Week 13-16

VI. Surfacing Project #4

P04 - Superhero