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- Concept Artist... Determines the look of the game. THIS IS THE HARDEST GAME ART JOB TO GET as few companies have more than one Concept Artist. These artists are usually a SENIOR artist with lots of industry experience. This artist needs to know it ALL. A concept artist should be a generalist (know how to make both 2D & 3D art), and know how to make games so they understand how to design art that can be made into assets the game engine can use. They have to WORK FAST, LOOSE and be able to give a TON of iterative visual possibilities. Though it pays well (on an hourly rate), it is usually work that is contracted out as you only need this work at the beginning stages of development. And one job will not provide year round income. These artists typically earn their living by selling their art to all sorts of illustration markets -- commercial illustrations, drawing graphic novels, cartoons, making paintings, etc. This is a STARVING ARTIST job and only the BEST survive.
- 3D Animator... makes the puppets come to life & move around
- 3D Character Artist/Technical Artist - Rigging... puts the strings on the puppets; must have scripting skills
- 3D Character Modeler... organic surface modeler; characters, creatures, organics; builds the puppets
- 3D Environment Artists... hard surface modeler; builds the spaces, vehicles, & props
- 3D Texture Artist/ Technical Artist - Surfacing... Designs, paints, manipulates, applies & impliments surfaces & texture maps onto all the models; scripting skills helpful
- UI (User Interface) Artist... Creates heads up displays for game interface; may use 2D or 3D software, but output is ultimately 2D. Not an upwardly mobile job, but a GREAT way to get into the business if you can
- QA (Quality Assurance) Tester... The guys who play the game to test the art and try to break it. EASIEST POINT OF ENTRY INTO THE GAME ART TRACK OF THE GAME DEVELOPMENT INDUSTRY; NO ACTUAL ART SKILL REQUIRED; HIGH TURNOVER; LITTLE TO NO PAY
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