|
Video Game Development
- Curriculum -
Curriculum Overview
Completion of the Video Game Development certificate program
requires successfully completing twelve courses and a Capstone
project. There are four required industry courses. Each student
must have at least six courses in their area of specialization
and one course from each of the other areas of specialization.
Note - the Video Game Art course has 3D Modeling &
Rendering I as a prerequisite. Students with 3D modelng experience
using 3D Studio Max can challenge the prerequisite course.
A major advantage of the ACC program is the completion of
the Capstone project. The project will have students from
each of the specialization areas. There will be a mentor to
guide the team. The team will have scheduled project reviews
with industry representatives.
To view individual course descriptions, select the highlighted
specialization areas below.
MAJOR NOTE: With the institution of the
three associate degree plans most of the continuing education
courses will now be intergrated with the credit courses. In
integrated courses there will be both credit and continuing
education students in the classes. Here is a course
number map displaying old and new course
numbers.
|
Programming |
Art
|
| Game and Simulation
Programming I or Fundamentals of Programming |
Video Game Art |
| Tools Programming |
3D Modeling &
Rendering I (prerequisite for Video Game Art |
| Advanced Game Programming |
Concept Art I - Conceptualizing Game Art |
| Game and Simulation
Programming II |
Concept Art II - Game UI and Mapping |
| Console Programming |
Concept Art III - Game Art Direction |
| Multiplayer Programming I |
3D Animation I |
| Mobile Programming |
3D Animation II |
| Audio Programming |
3D Animation III |
| Multiplayer Programming II |
3D Modeling & Rendering
II |
| AI/Pathfinding |
Video Game Art II |
| Mathematical Applications
for Game Development |
|
| Engines |
|
| |
|
| Design
|
Industry |
Design and Creation
of Games |
Introduction to
Game Design and Development |
| Design and Creation of
Games II |
Business of Video Games
[now covered in Video Game Production] |
| Design and Creation of
Games III |
Video Game Development
[now met with Game Testing] |
| Level Design |
Video Game Production |
| Level Design II |
|
| Interactive Writing I |
Cross Discipline |
| Interactive Writing II |
Asset Management |
| Interactive Audio |
Shaders |
| Game Scripting |
|
| Game Scripting II |
|
| NOTE: |
| Bold = Required for certificate |
| Italisized = Required for that specialization |
| Highlighted = Integrated with credit courses |
|