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GAME
1303
 

Introduction to Game Design and Development
Introduction to electronic game development and game development careers. Includes examination of history and philosophy of games, the game production process, employee factors for success in the field, and current issues and practices in the game development industry

     
GAME
1304
 

Level Design
Introduction to the tools and concepts used to create levels for games and simulations. Incorporates level design, architecture theory, concepts of critical path and flow, balancing, play testing, and storytelling. Includes utilization of toolsets from industry titles.

Prerequisite: GAME 1303

     
GAME
1335
 

Interactive Writing I
Traditional narrative practices and forms of literature, as well as interactive fiction. Includes creative writing, character design, world/environment design, and scripting for interactive media.

Prerequisite: ENGL 1301

     
GAME
1406
 

Design and Creation of Games
Introduction to game and simulation development. Includes analysis of existing applications and creation of a game using an existing game engine. In-depth coverage of the essential elements of game design. Also covers an overview of cultural history of electronic games, survey of the major innovators, and examination of the trends and taboos that motivate game design.

     
GAME
1434
 

Video Game Art I
Explores the role of the artist in the gaming industry. Introduces tools and techniques used in the creation of assets for a game engine. Covers art pipeline, team integration and communication.

Prerequisite: ARTV 1445

     
GAME
1472
 

Design and Creation of Games II
Video game projects and game designer tasks. Includes pre-production, design phase, production, and post-production. Addresses game systems, technical tools, scripting, level editors, level design fundamentals, power-up design, and enemy design. Also covers an analysis of contemporary game industry platforms and their specific challenges. Class project will include creating a video game.

Prerequisite: GAME 1406

     
GAME
1474
 

Level Design II
Intermediate approach to the tools and concepts used to create levels for games and simulations. Incorporates an intermediate exploration of level design, architecture theory, concepts of critical path and flow, balancing, play testing, and storytelling. Includes utilization of toolsets from industry titles.

Prerequisite: GAME 1304

     
GAME
2308
 

Portfolio for Game Development
Design and management of an industry standard portfolio. Includes techniques in self-promotion, resume writing, portfolio distribution systems, and interviewing.

     
GAME
2338
 

Game Testing – Intermediate
Testing and debugging gaming and simulation applications in the alpha and beta stages of production. Includes critiques of the product and written documentation of the testing and debugging processes.

Prerequisite: GAME 1303

     
GAME
2341
 

Game Scripting
Scripting languages with emphasis on game concepts and simulations.

Prerequisites: COSC 1315 and GAME 1303.

     
GAME
2359
 

Capstone – Game and Simulation Group Project
Creation of a game and/or simulation project utilizing a team approach. Includes animation, titles, visualization of research results, modeling with polygon frames, curves and surfaces, 3D text and animation with keyframes, paths (objects and curves), morphing, vertex keys, skeletons, and lattices.

Prerequisite: Special Approval Required

     
GAME
2386
 

INTERNSHIP - ANIMATION, INTERACTIVE TECHNOLOGY, VIDEO GRAPHICS, AND SPECIAL EFFECTS.
A work-based learning experience that enables the student to
apply specialized occupational theory, skills and concepts. A learning plan is developed by the college and the employer. As outlined in the learning plan, apply the theory, concepts, and skills involving specialized materials,tools, equipment, procedures, regulations, laws, and interactions within and among political, economic, environmental, social, and legal systems associated with the occupation and the business/industry and will demonstrate legal and ethical behavior, safety practices, interpersonal and teamwork skills, and appropriate written and verbal communication skills using the terminology of the occupation and the business/industry.


Prerequisites: Sophomore standing with B average.

     
GAME
2409
 

Video Game Art II
A study of industry-used, game-art techniques and its applications of game art assets. Utilizes tools and advanced techniques in the creation of assets for a game engine.

Prerequisite: GAME 1434

     
GAME
2471
 

Design and Creation of Games III
Advanced level course in the management techniques translated to video game teams. Includes video game creation as a class project.

Prerequisite: GAME 1472

     
GAME
2476
 

Video Game Production
Intermediate course in the phases of game development and publishing. A productioncentric course, which includes issues of
design documentation, content creation, team roles, group dynamics, risk assessment and management, people management, and process management. Covers phases of product development: requirements, technical definition, development plan construction, plan management, problem management, process assessment, improvement and quality assurance/test. Also addresses development for personal computers versus console or wireless.

Prerequisite: GAME 1303

     
     
     
 

 

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