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ARTV
1211

STORYBOARD
Introduction to the technique of storyboarding including organizing a project's content and arranging it in a visual format.

Prerequisites: ARTC 1409.

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ARTV
1403

BASIC ANIMATION
Examination of concepts, characters, and storyboards for basic animation production. Emphasis on creating movement and expression utilizing traditional or electronically generated image sequences. An introduction to traditional animation; course includes design, storyboarding, stop-motion and character animation. Gives students a working knowledge of animation techniques necessary to design animated sequences.

Prerequisites: ARTC 1409.

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ARTV
1441

3D ANIMATION I
Instruction in three-dimensional (3-D) modeling and rendering techniques including lighting, staging, camera, and special effects. Emphasis on 3-D modeling building blocks using primitives to create simple or complex objects. This course introduces and explores three-dimensional animation techniques as used by the multimedia industry today. Story boarding, appropriate stage setting, motion, and production of final renders will be taught. Animated effects such as metamorphosis, explosions, metaballs, and Boolean operations will be demonstrated. Discussions on virtual reality, landscape generators, and necessary hardware for industry compatibility are addressed.

Prerequisites: ARTV 1445.

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ARTV
1445

3D MODELING AND RENDERING I
A studio course in the theory and technique of three-dimensional (3-D) modeling utilizing appropriate software. Topics include the creation and modification of 3-D geometric shapes; and variety of rendering techniques; and use of camera light sources, texture, and surface mapping. This course will concentrate on three-dimensional software for modeling objects and the use of appropriate rendering techniques. Students will learn about the building blocks of three-dimensional modeling using primitive shapes, vertices, edges, surfaces, and polygonal editors to create more complex objects. A variety of rendering techniques using cameras, lighting sources, textures, surface-mapping and algorithmic rendering esoteric will be explored to produce photo-realistic images.

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ARTV
1451

DIGITAL VIDEO
Producing and editing video and sound for multimedia or web productions. Emphasizes capture, editing, and outputting of video using a desktop digital video workstation. Beginning course in the use of Adobe After Effects Production bundle for creating video compositing and motion graphics. Emphasis on technical and aesthetics aspects of production.

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ARTV
1472

DIGITAL PAINTING
A comprehensive course on digital computer painting techniques with a focus on animation backgrounds and 3D textures and surfaces. The student will also receive extensive training in the use of computer drawing tablets.

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ARTV
1473

DRAWING FOR ANIMATION
A foundation course for the animation student aimed at developing the drawing skill sets particular to the practice of animation, 2D and 3D.

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ARTV
1476

MOVEMENT FOR CHARACTER ANIMATION
A beginning studio course in the principles of movement for developing character animation. Topics include how to show weight and resistance through body tension; physical ways of creating characters; showing emotional changes within body language; technique and process for creating video reference.

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ARTV
1477

STOP MOTION ANIMATION
This is an intermediate course in stop motion animation production which includes set design, character design, staging, lighting, storyboarding, scripting writing, and video production and editing. Students will produce live action, stop motion animation sequences and will study the history of stop motion animation.

Prerequisites: ARTV 1403.

ARTV
1491

SPECIAL TOPICS IN VISUAL AND PERFORMING ARTS
Topics address recently identified current events, skills, knowledge, and/or attitudes and behaviors pertinent to the technology or occupation and relevant to the professional development of the student. This course was designed to be repeated multiple times to improve student proficiency.

 
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ADVANCED ANIMATION
Further study of movement in character with emphasis on specific scenes and actions. Course is project based to give students the experience of creating their own characters and stories.

Prerequisites: ARTV 1403.

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ARTV
2335

PORTFOLIO DEVELOPMENT FOR ANIMATION
A course in the development of a professional portfolio to showcase the student's skills in animation. Includes self-promotion, resumes, portfolio distribution, and interview techniques.

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ARTV
2401

2D ANIMATION I
Skill development in the use of software to develop storyboards and two-dimensional animation including creating, importing, and sequencing media elements to create multimedia presentation. Emphasis on conceptualization, creativity, and visual aesthetics. A course which takes the student through various aspects of animation using a variety of two-dimensional software. Developing concepts, story boarding, and production of several two-dimensional animations will be accomplished. Students will be introduced to and utilize software for creating special effects.

Prerequisites: ARTV 1403.

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ARTV
2430

 

 

2D ANIMATION II
This course will focus on the production of a short animated feature produced in a group situation. Students will write, design, and execute a short feature while experiencing various aspects of a studio environment.

Prerequisites: ARTV 2401.

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ARTV
2441

ARTV 2441 ADVANCED DIGITAL VIDEO
Instruction in the use of advanced digital video techniques for post-production. Emphasis on generation and integration of special effects, 2-D animation, and 3-D animation for film, video, CD-ROM, and the Internet. Exploration of new and emerging compression and video streaming technologies.

Prerequisites: ARTV 1451.

ARTV
2445

3D MODELING AND RENDERING II
A studio course focused on advanced 3-D modeling and rendering techniques using industry standard software. Topics include spline modeling, patch modeling, and other organic modeling techniques. Students will learn advanced use of camera settings, lighting, and surfacing to create detailed environments. Students will also cover advanced topics such as particle and volumetric effects, and setting up a model with weight maps, hierarchies, bones, and constraints.

Prerequisites: ARTV 1445.

ARTV
2451

3D ANIMATION II
Skill development in three-dimensional modeling and rendering techniques using lighting, staging, and special effects for digital output. Emphasis on the production of three-dimensional (3-D) animation as final digital outputting using modeling, rendering, animation and outputting software. A studio course focused on advanced 3D animation techniques using industry standard software. Topics include advanced techniques in morph targets, hierarchal movement, character animation, syncing movement to sound, and effects animation. Students will also learn the role of the camera in animation and story telling. The class focuses on developing animation skills through a series of movement studies, culminating in an animated short.

Prerequisites: ARTV 1441 AND ARTV 1476.

ARTV
2471

3D LIGHTING AND SURFACING
A studio course focused on 3D lighting and surfacing techniques using industry standard software. Topics covered include the relationship between surface and light; the effects of lighting and surfacing on a 3D scene; types of lights and shadows; surface qualities, textures, and mapping; and industry lighting techniques, including recreating real-world lighting. Students will also learn lighting & surface design and workflow management.

Prerequisites: ARTC 1445.

ARTV
2472

3D PRE-PRODUCTION
A studio course focused on pre-production skills needed to design strong 3D models, surfaces, lighting, and animation using industry standard software. Topics include: application of the elements and principles of design in 3D; acquiring reference materials; the importance of creating design drawings and technical diagrams to aid in model construction; emotional & psychological values of light, color, and the camera's perspective. Students will create a complete project design for the 3D Project course.

Prerequisites: ARTV 1211, ARTV 1472, and ARTV 1441.

ARTV
2473

CHARACTER DESIGN FOR 2D ANIMATION
A comprehensive course devoted to the development of skills in creating characters for 2D animation that are aesthetically pleasing and are of industry standard.

Prerequisites: ARTV 1473.

ARTV
2474

2D PROJECT
A studio course focused on creating 2D work for the student's demo reel using industry standard software. The work must be either a series of 2D modeled narrative illustrations or a 2D animated short depending on the student's chosen area of focus. This is an advanced course that relies heavily on the skills learned in previous classes. Project concept must be approved during the term of the prerequisite class.

Prerequisites: ARTV 1451 and ARTV 2430.

ARTV
2475

3D MODELING AND RENDERING III
An advanced studio course in the theory and technique of three-dimensional (3D) modeling utilizing appropriate software. Topics include advanced modeling tool sets and techniques, including the preparation and implementation of 3D models into interactive applications.

Prerequisites: ARTV 2445

ARTV
2476

3D ANIMATION III
An advanced studio course in the theory and technique of three-dimensional (3D) animation utilizing appropriate software. Topics include advanced animation tools sets and techniques, including the preparation and implementation of 3D animation into interactive applications.

Prerequisites: ARTV 2451.

ARTV
2477

3D PRODUCTION
A studio course focused on creating 3D work for the student's demo reel using industry standard software. The work must be either a series of 3D modeled narrative illustrations; or a 3D animated short [depending on the student's chosen area of focus]. This is an advanced course that relies heavily on the skills learned in previous classes. Project concept must be approved during the term of the prerequisite class.

Prerequisites: ARTV 2472 and either ARTV 2475 or ARTV 2476.

GAME
1434

VIDEO GAME ART
Industry software tools used in the creation of 2D and 3D computer graphics. Includes the concepts, commands, and interfaces of industry-standard raster, vector graphics, and 3D software applications in order to create and manipulate 2D images and 3D models. Covers team integration and communication, asset management, source control, and localization.

GRPH
1459

VECTOR GRAPHICS
A study and use of vector graphics for production. Skill development in the use of the tools and transformation options of Adobe Illustrator to create complex vector illustrations for print and web-based media. Mastery in manipulation of both text and graphics with emphasis on the use of the pen tool.

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