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An eye to the future: Here
is a sampling of new courses being planned for short and long
range implementation. |
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Introduction to Game Design and Development
Introduction to electronic game development and game development careers. Includes examination of history and philosophy of games, the game production process, employee factors for success in the field, and current issues and practices in the game development industry |
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GAME
1406 |
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Design and Creation of Games
Introduction to game and simulation development. Includes analysis of existing applications and creation of a game using an existing game engine. In-depth coverage of the essential elements of game design. Also covers an overview of cultural history of electronic games, survey of the major innovators, and examination of the trends and taboos that motivate game design |
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GAME
1471 |
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Interactive Writing I
Traditional narrative practices and forms of literature, as well as interactive fiction. Includes creative writing, character design, world/environment design, and scripting for interactive media. |
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GAME
2338 |
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Game Testing – Intermediate
Testing and debugging gaming and simulation applications in the alpha and beta stages of production. Includes critiques of the product and written documentation of the testing and debugging processes.
Prerequisite: GAME 1303 |
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Level Design
Introduction to the tools and concepts used to create levels for games and simulations. Incorporates level design, architecture theory, concepts of critical path and flow, balancing, play testing, and storytelling. Includes utilization of toolsets from industry titles.
Prerequisite: GAME 1303 |
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GAME
2341 |
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Game Scripting
Scripting languages with emphasis on game concepts and simulations.
Prerequisites: GAME 1343. |
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GAME
1472 |
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Design and Creation of Games II
Video game projects and game designer tasks. Includes pre-production, design phase, production, and post-production. Addresses game systems, technical tools, scripting, level editors, level design fundamentals, power-up design, and enemy design. Also covers an analysis of contemporary game industry platforms and their specific challenges. Class project will include creating a video game.
Prerequisite: GAME 1406 |
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GAME
2376 |
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Video Game Production
Stages of game development and publishing. Includes issues of design documentation, content creation, team roles, group dynamics, risk assessment, people management, and process management. Covers five phases of product development: requirements synthesis to technical definition, development plan construction, plan management, problem management, process assessment, and improvement and Quality Assurance/Test. Also addresses development for personal computers versus console or wireless.
Prerequisite: GAME 2338 |
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GAME
2471 |
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Design and Creation of Games III
Management techniques translated to video game teams. Includes video game creation as a class project.
Prerequisite: GAME 1472 |
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GAME
1470 |
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Video Game Art
Industry software tools used in the creation of 2D and 3D computer graphics. Includes the concepts, commands, and interfaces of industry-standard raster, vector graphics, and 3D software applications in order to create and manipulate 2D images and 3D models. Covers team integration and communication, asset management, source control, and localization.
Prerequisite: ARTV 1445 |
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GAME
1473 |
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Interactive Writing II
An intermediate study of traditional narrative practices and forms of literature, as well as interactive fiction. Includes creative writing, character design, world/environment design, and scripting for interactive media.
Prerequisite: GAME 1471 |
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GAME
1474 |
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Level Design II
Intermediate approach to the tools and concepts used to create levels for games and simulations. Incorporates an intermediate exploration of level design, architecture theory, concepts of critical path and flow, balancing, play testing, and storytelling. Includes utilization of toolsets from industry titles.
Prerequisite: GAME 1304 |
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GAME
2472 |
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Game Scripting II
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GAME
2470 |
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Video Game Art II
Create a complete level for a game including low poly modeling, textures, collision, simple game scripting, lighting. Student will be tasked with designing the level they create.
Prerequisite: GAME 1470 |
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GAME
2473 |
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Interactive Writing III
An advanced study of traditional narrative practices and forms of literature, as well as interactive fiction. Includes creative writing, character design, world/environment design, and scripting for interactive media.
Prerequisite: GAME 1473 |
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GAME
2474 |
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Level Design III
Advanced approach to the tools and concepts used to create levels for games and simulations. Incorporates an advanced exploration of level design, architecture theory, concepts of critical path and flow, balancing, play testing, and storytelling. Includes utilization of toolsets from industry titles.
Prerequisite: GAME 1474 |
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GAME
2359 |
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Capstone – Game and Simulation Group Project
Creation of a game and/or simulation project utilizing a team approach. Includes animation, titles, visualization of research results, modeling with polygon frames, curves and surfaces, 3D text and animation with keyframes, paths (objects and curves), morphing, vertex keys, skeletons, and lattices.
Prerequisite: Special Approval Required
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