Richard G Baldwin (512) 223-4758, NRG Room 4238, Baldwin@DickBaldwin.com, http://www.austincc.edu/baldwin/

GAME2302 Mathematical Applications for Game Development

This material applies to classroom sections and Distance Learning sections taught by Professor Baldwin.

Instructions for Accessing and Taking Blackboard Tests

Spring 2018

Revised 01/09/18

The official web page for this course is GAME2302.htm


An orientation test

See the following documents for a further discussion and explanation of a required orientation test named Test00.

Test00 is an open-book, open-computer, online Blackboard test that is based on the material pointed to by the orientation link listed above. You may take the test as many times as you need from any computer that allows you to log into your Blackboard course. (Test00 is not to be taken in an ACC testing center.)

While the submission deadline for Test00 is the same as the submission deadline for Test01 at the end of the semester, you will need to achieve a score of at least 80 on Test00 as early in the semester as possible to gain access to the assignments.

The following instructions do not apply to Test00. Briefly, Test00 covers the conduct of the course while Test01 (discussed below), covers the content of the course.

One competency test

You must complete one competency test not later than the schedule deadline shown in Blackboard. Select Test01 in the left-side menu in Blackboard. You are allowed and encouraged to take the test early. The test will expire and disappear from Blackboard when the schedule deadline passes.

You may take the test up to two times before it expires. Your highest score among the two scores will be used to compute your final grade.

This is an "open-book" test. You may use any books, notes, diskettes, online references, or other material that you have available. Therefore, the test cannot be taken in an ACC Testing Center. Distance learning students as well as regular classroom students must take the test in the classroom/lab or in the  Computer Science "open" lab (room 4232) on the NRG campus.

Test contents

Test questions are generally of a multiple-choice and/or True/False variety. They are drawn from various sections of my online e-book titled  GAME 2302 - Mathematical Applications for Game Development along with the material in the interactive tutorial by Dr. Bradley P. Kjell (Vector Math for 3D Computer Graphics) called out in the modules in my e-book.

Study for the test

Some students do well on the test. Many students do poorly on the test. Therefore, you are encouraged to carefully study the material described above prior to taking the test. If you do poorly on the test, you should study some more and take the test again for your second and final attempt.

Pay particular attention to the review questions with answers and explanations scattered throughout the e-book titled  GAME 2302 - Mathematical Applications for Game Development. Also pay particular attention to the questions and answers in the Kjell tutorial material referenced in the e-book. Many (but not all) of the test questions are taken directly from the questions in those documents. If you understand the correct answers to those questions and can reflect that knowledge under test conditions, you should do well on the test. If you don't understand those answers, you will simply be guessing and may do poorly on the test.

Feedback on the test

You will receive all the feedback that Blackboard has to offer for the test as soon as you submit the test in Blackboard. 

You should consider your first attempt on the test to be a learning experience and make that attempt well before the deadline for the test. Although you will receive feedback when you complete the test, you will not be allowed to copy that feedback and take it with you when you leave the classroom/lab. Therefore, you should allow plenty of time to study that feedback before shutting down the Blackboard session.

If you do poorly on the test on your first attempt, you should go back and study the material described above and then retake the test for your second and final attempt.

Taking the test

Distance learning students

Distance learning students are required to take the test during Prof. Baldwin's office hours in the Computer Science lab on the NRG campus. Prof. Baldwin will supply the password and supervise the taking of the test.

Brick and mortar students

Students who are enrolled in a brick and mortar (classroom) section of the course simply need to notify Prof. Baldwin of the desire to take the test during the first ten minutes of any regularly scheduled class or lab period for the course or during Prof. Baldwin's office hours. Prof. Baldwin will supply the password and supervise the taking of the test during those periods.

-end-

File: GAME2302TestInstructions.htm

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