First, find the point of intersection (Q):
We know point P by inspection:
So, the equation for the line is:
This has an extra set of curly brackets (and that will matter later), but we can fix that by using Flatten:
So, now for the grand finale... As ,
I have to admit that this didn't fit in with my initial guess about what would happen (why 4?). So, to help visualize this, I set up an animation:
The errors are due to round-off induced division by 0 (i.e., not really a problem). However, this animation looks lousy. Even after explicitly giving a PlotRange (usually this fixes the "jumpiness" here), it still jumps around all over the place. (I consider this a bug in Mathematica; it isn't actually doing what I asked it to.) However, you can fix this by using the command ShowAnimation (this is why I named the above animation):